Cestus Dei's blog

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Pixies comin' along

Four colors

Did some texturin' an' envmappin' Next I'll supermodel the alternate models ta tha Sapphire model and finally fix them anims. Give me a coupla more days an' me wings an them Claws o' Just A Ghost will hit tha Vault.

Hmmm, now thet I've got me evmap variations, I'm needin' ta pump up thet alpha again.

Vendor Carts for the 2012 Oct CCC: Bazaar

Original modelFishmonger: First passOld cart in 3DSFishmonger: PassableProsperous cart in 3DSFruit Seller: First passFruit Seller: PassableTinker's Cart in 3DSTinker: Getting thereTinker: PassableTinker: Lookin' atcha

Fer tha October CCC we're bashin' together a few Vendor Carts.

  • Fishmonger/poor
  • Fruitseller/prosperous
  • Tinker/outrageous

We'll be starting with them as placeables. Each will have off and on states - off will be empty, on will be stocked. Builder's can script the state to flip when a store is empty/stocked.

Later, we'll rebuild them as creatures. Builders could then script the Vendor to follow behind the cart-creature as a poor man's attempt at pushing.

 

Baba Yaga's Hut

Chicken legs?TRex legs?Eagle legs!FrontBackAttitudePlaceable frontPlaceable backMoss & glow

Making Baba Yaga's Hut fer tha 2012-04 Folktales CCC.

Makin' a placeable version first, as the creature itself needs skinmesh legs thet I'm not up ta jest yet.

Them eagle legs look good, but have some serious issues fer mappin'. This might take me a bit.

Vault update

Vault DoorLockstone settingLockstone in the setting

The geometry for the door is basically done.

The wheel, lockstone and glowing symbol ring are separate elements that will be animated on open/close.  

The wall hingemount will be part of the tile upon which the door will hang.

Still have to do the "shiny" alpha on the texture and find a better gold 256x256. Quite unhappy with that darkened copper :-P

The symbols (both gold and glowing) could also use some work. Maybe later.

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