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Vault update

Vault DoorLockstone settingLockstone in the setting

The geometry for the door is basically done.

The wheel, lockstone and glowing symbol ring are separate elements that will be animated on open/close.  

The wall hingemount will be part of the tile upon which the door will hang.

Still have to do the "shiny" alpha on the texture and find a better gold 256x256. Quite unhappy with that darkened copper :-P

The symbols (both gold and glowing) could also use some work. Maybe later.

December CCC: Winter stuff

Snow FurySnow Fury

This month we created a snow flurry creature/effect combo and a much deadlier Snow Fury creature who could easily be mistaken for the former.

The Snow Fury is an elemental creature of blinding snow and deadly cold.

It is almost impossible to hit or hurt, except with fire.

Wyldhunt is working on a rather clever AI for it, as well.

Unfortunately, we also committed to creating a "foggy breath" effect for version 2 :-P

I just don't learn ;-)

November CCC: Underwater stuff

The SHoAThe SHoA

This month we made underwater stuff. :-)

I also created an account for Cestus ['Ello] to be my content creator.

So this month he made the Submarine Helm o' Air (SHoA), complete with air bubble head effect, tiny bubbles (bioware) breathing effect, golden torc (Estelindis) torso effect, icon & drop model. A different one for each of the six standard races and genders :-P

With the tag-based script firing onEquip and onUnequip, it came together pretty nicely.

We're proud of this one :-)

The Crone lives

I've wrapped up the Crone for the Sept. CC Challenge. She's not done, by any means, but She *is* usable.
From the readme:
She is designed to be a seasonal aspect. In mods using seasonal haks to rotate textures on tilesets, add the appropriate textures to the seasonal haks.  This one would be placed in winter, of course.


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